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Update README.md

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# BedrockData
Blobs of data generated from Minecraft: Bedrock Edition used by PocketMine-MP
### `required_block_states.json`
This file contains data defining all the needed block states in MCPE's StartGamePacket. The format is as follows:
<details><summary>Show</summary>
<pre>
"prefix": {
"block_id": [
/* all of the needed metadata variants (or states in the future) */
0,
1,
2,
3
]
}
</pre>
</details>
### `required_block_states.nbt`
This file contains a network-format NBT list of all the blockstate permutations needed by MCPE's `StartGamePacket`.
It's provided as-is directly from `StartGamePacket` sent by the current vanilla server.
### `block_id_map.json`
This file contains a mapping of all block stringy IDs to legacy numeric IDs (which are still used internally, and still needed by third party developers for conversion and for items).
@ -23,6 +11,28 @@ This file contains a mapping of all block stringy IDs to legacy numeric IDs (whi
#### Note
Where a block's legacy ID is > 255, its item ID is `255 - legacyBlockId`. This means prismarine stairs = -2 and so on.
### `r12_to_current_block_map.nbt`
This file contains a list of mappings from legacy pre-1.13 blockstates to states of the current version.
This data is obtained by plugging the legacy states into `BlockPalette` in the vanilla BDS using a mod, and writing the resulting NBT state obtained.
<details><summary>Schema</summary>
```
TAG_List: value={
"old" => TAG_Compound: value={
"name" => TAG_String: value="minecraft:example" //legacy string ID pre-1.13
"val" => TAG_Short: value=0 //legacy block metadata pre-1.13
}
"new" => TAG_Compound: value={
"name" => TAG_String: value="minecraft:new_example" //this might be different to the legacy ID in future versions!
"states" => TAG_Compound: value={
//list states here
}
}
}
```
</details>
### `item_id_map.json`
This file contains a mapping of all item stringy IDs to legacy numeric IDs.
@ -32,8 +42,11 @@ This file defines all the known banner pattern types and their crafting requirem
### `recipes.json`
This file defines all crafting-table, furnace and chemistry recipes. This includes recipes for the smoker, cartography table etc.
#### Note
Brewing recipes are **not** included because Mojang don't see fit to send these over network.
### `creativeitems.json`
This file contains an ordered list of items which appear in the vanilla creative inventory with Education Edition and Experimental Gameplay enabled.
### `biome_definitions.nbt`
This file contains a network-format NBT blob containing biome definitions obtained from `BiomeDefinitionListPacket`.
### `entity_identifiers.nbt`
This file contains a network-format NBT blob containing entity identifier mappings obtained from `AvailableActorIdentifiersPacket`.