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README.md
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README.md
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# BedrockData
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Blobs of data generated from Minecraft: Bedrock Edition used by PocketMine-MP
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### `required_block_states.json`
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This file contains data defining all the needed block states in MCPE's StartGamePacket. The format is as follows:
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<details><summary>Show</summary>
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<pre>
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"prefix": {
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"block_id": [
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/* all of the needed metadata variants (or states in the future) */
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0,
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1,
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2,
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3
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]
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}
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</pre>
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</details>
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### `required_block_states.nbt`
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This file contains a network-format NBT list of all the blockstate permutations needed by MCPE's `StartGamePacket`.
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It's provided as-is directly from `StartGamePacket` sent by the current vanilla server.
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### `block_id_map.json`
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This file contains a mapping of all block stringy IDs to legacy numeric IDs (which are still used internally, and still needed by third party developers for conversion and for items).
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@ -23,6 +11,28 @@ This file contains a mapping of all block stringy IDs to legacy numeric IDs (whi
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#### Note
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Where a block's legacy ID is > 255, its item ID is `255 - legacyBlockId`. This means prismarine stairs = -2 and so on.
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### `r12_to_current_block_map.nbt`
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This file contains a list of mappings from legacy pre-1.13 blockstates to states of the current version.
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This data is obtained by plugging the legacy states into `BlockPalette` in the vanilla BDS using a mod, and writing the resulting NBT state obtained.
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<details><summary>Schema</summary>
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```
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TAG_List: value={
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"old" => TAG_Compound: value={
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"name" => TAG_String: value="minecraft:example" //legacy string ID pre-1.13
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"val" => TAG_Short: value=0 //legacy block metadata pre-1.13
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}
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"new" => TAG_Compound: value={
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"name" => TAG_String: value="minecraft:new_example" //this might be different to the legacy ID in future versions!
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"states" => TAG_Compound: value={
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//list states here
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}
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}
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}
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```
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</details>
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### `item_id_map.json`
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This file contains a mapping of all item stringy IDs to legacy numeric IDs.
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@ -32,8 +42,11 @@ This file defines all the known banner pattern types and their crafting requirem
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### `recipes.json`
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This file defines all crafting-table, furnace and chemistry recipes. This includes recipes for the smoker, cartography table etc.
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#### Note
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Brewing recipes are **not** included because Mojang don't see fit to send these over network.
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### `creativeitems.json`
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This file contains an ordered list of items which appear in the vanilla creative inventory with Education Edition and Experimental Gameplay enabled.
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### `biome_definitions.nbt`
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This file contains a network-format NBT blob containing biome definitions obtained from `BiomeDefinitionListPacket`.
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### `entity_identifiers.nbt`
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This file contains a network-format NBT blob containing entity identifier mappings obtained from `AvailableActorIdentifiersPacket`.
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