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README: removing grave quotes around headers

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# BedrockData
Blobs of data generated from Minecraft: Bedrock Edition used by PocketMine-MP
### `required_block_states.nbt`
### required_block_states.nbt
This file contains a network-format NBT list of all the blockstate permutations needed by MCPE's `StartGamePacket`.
It's provided as-is directly from `StartGamePacket` sent by the current vanilla server.
### `block_id_map.json`
### block_id_map.json
This file contains a mapping of all block stringy IDs to legacy numeric IDs (which are still used internally, and still needed by third party developers for conversion and for items).
#### Note
Where a block's legacy ID is > 255, its item ID is `255 - legacyBlockId`. This means prismarine stairs = -2 and so on.
### `r12_to_current_block_map.bin`
### r12_to_current_block_map.bin
This file contains a list of mappings from legacy pre-1.13 blockstates to states of the current version.
This data is obtained by plugging the legacy states into `BlockPalette` in the vanilla BDS using [`pmmp/mapping`](https://github.com/pmmp/mapping), and writing the resulting NBT state obtained.
@ -26,20 +26,20 @@ The following structure is repeated until EOF. There is **no** length prefix, so
An example of how to read this file using the PocketMine-MP core library can be seen on the [stable branch](https://github.com/pmmp/PocketMine-MP/blob/41f7c07703bf3f7ef2d9504bbdbdf74257e75d12/src/pocketmine/network/mcpe/convert/RuntimeBlockMapping.php#L71-L86) or on the [master branch](https://github.com/pmmp/PocketMine-MP/blob/master/src/network/mcpe/convert/RuntimeBlockMapping.php#L74-L86).
### `item_id_map.json`
### item_id_map.json
This file contains a mapping of all item stringy IDs to legacy numeric IDs.
### `banner_patterns.json`
### banner_patterns.json
This file defines all the known banner pattern types and their crafting requirements.
### `recipes.json`
### recipes.json
This file defines all crafting-table, furnace and chemistry recipes. This includes recipes for the smoker, cartography table etc.
### `creativeitems.json`
### creativeitems.json
This file contains an ordered list of items which appear in the vanilla creative inventory with Education Edition and Experimental Gameplay enabled.
### `biome_definitions.nbt`
### biome_definitions.nbt
This file contains a network-format NBT blob containing biome definitions obtained from `BiomeDefinitionListPacket`.
### `entity_identifiers.nbt`
### entity_identifiers.nbt
This file contains a network-format NBT blob containing entity identifier mappings obtained from `AvailableActorIdentifiersPacket`.