# BedrockData Blobs of data generated from Minecraft: Bedrock Edition used by PocketMine-MP ## canonical_block_states.nbt This file contains an ordered list of `TAG_Compound`s (in varint NBT format) representing the pre-agreed blockstates in MCPE. The runtime ID of a state is the offset in the list that the state appears. The contents of this file are extracted from the vanilla BDS using [`pmmp/mapping`](https://github.com/pmmp/mapping). ## block_id_map.json This file contains a mapping of all block stringy IDs to legacy numeric IDs (which are still used internally, and still needed by third party developers for conversion and for items). #### Note Where a block's legacy ID is > 255, its item ID is `255 - legacyBlockId`. This means prismarine stairs = -2 and so on. ## r12_to_current_block_map.bin This file contains a list of mappings from legacy pre-1.13 blockstates to states of the current version. This data is obtained by plugging the legacy states into `BlockPalette` in the vanilla BDS using [`pmmp/mapping`](https://github.com/pmmp/mapping), and writing the resulting NBT state obtained. #### Schema The following structure is repeated until EOF. There is **no** length prefix, so you have to read to EOF to read all the mappings. | type | description | |------|-------------| | unsigned varint32 | r12 block string ID length | | byte[] | r12 block string ID | | little-endian int16 | r12 block metadata | | TAG_Compound (varint format) | current version NBT blockstate corresponding to the given r12 block | An example of how to read this file using the PocketMine-MP core library can be seen on the [stable branch](https://github.com/pmmp/PocketMine-MP/blob/41f7c07703bf3f7ef2d9504bbdbdf74257e75d12/src/pocketmine/network/mcpe/convert/RuntimeBlockMapping.php#L71-L86) or on the [master branch](https://github.com/pmmp/PocketMine-MP/blob/73592349cd29d91b03c2703107db859115a92e2d/src/network/mcpe/convert/RuntimeBlockMapping.php#L70-L80). ## r16_to_current_block_map.json This file contains mappings to translate pre-1.16.100 item IDs into post-1.16.100 item IDs. It contains two structures: - `simple`: these are 1:1 replacement IDs (e.g. `carrotonastick` was renamed to `carrot_on_a_stick`) - `complex`: these are items that were previously metadata values on other items (e.g. `dye:4` is now represented by `lapis_lazuli`). ## item_id_map.json This file contains a mapping of all item stringy IDs to legacy numeric IDs. ## banner_patterns.json This file defines all the known banner pattern types and their crafting requirements. ## recipes.json This file defines all crafting-table, furnace and chemistry recipes. This includes recipes for the smoker, cartography table etc. ## creativeitems.json This file contains an ordered list of items which appear in the vanilla creative inventory with Education Edition and Experimental Gameplay enabled. ## biome_definitions.nbt This file contains a network-format NBT blob containing biome definitions obtained from `BiomeDefinitionListPacket`. ## biome_id_map.json This file contains a mapping of Minecraft string biome IDs to their legacy integer ID counterparts. While biome IDs aren't dynamic yet, it's expected they will become dynamic in the future. ## entity_identifiers.nbt This file contains a network-format NBT blob containing entity identifier mappings obtained from `AvailableActorIdentifiersPacket`. ## level_sound_id_map.json This file contains a mapping of string sound names to LevelSoundEvent IDs used by LevelSoundEventPacket. Note that this file may be missing some IDs (it is generated from vanilla using [pmmp/mapping](https://github.com/pmmp/mapping), and vanilla itself is missing some mappings). ## particle_id_map.json This file contains a mapping of string particle names to their legacy particle IDs (used for LevelEventPacket). Generated by [pmmp/mapping](https://github.com/pmmp/mapping).