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mirror of https://github.com/pmmp/BedrockData.git synced 2024-07-02 12:54:21 -03:00
Blobs of data generated from Minecraft: Bedrock Edition used by PocketMine-MP
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Dylan K. Taylor 301bf7ebe5
Updated crafting data to use blockstate data on recipe inputs
this avoids having to load RuntimeBlockMapping in PM on startup just to lookup the correct state data from the meta values, which saves about 15 MB of memory on server startup.
2022-07-09 18:43:03 +01:00
recipes Updated crafting data to use blockstate data on recipe inputs 2022-07-09 18:43:03 +01:00
.gitattributes Always use LF for JSON files 2021-11-30 18:19:22 +00:00
.minify_json.php apparently this returns a relative path... 2019-04-25 20:02:09 +01:00
banner_patterns.json Rename banner-patterns.json to banner_patterns.json 2019-04-25 10:02:53 +01:00
biome_definitions.nbt Updated from 1.19.0 2022-06-07 17:20:20 +01:00
biome_id_map.json Updated from 1.19.0 2022-06-07 17:20:20 +01:00
block_id_to_item_id_map.json Branch-specific 1.19.0 changes 2022-06-07 17:24:29 +01:00
block_state_meta_map.json Added mapping table of blockstate runtime ID -> meta value 2022-07-02 15:09:51 +01:00
canonical_block_states.nbt Revert "Update block palette to include meta values for crafting inputs conversion" 2022-07-02 16:28:28 +01:00
command_arg_types.json Add generated JSON of command arg types 2022-06-08 01:51:02 +01:00
composer.json composer.json: update to reflect relicensing under CC0 2022-02-22 16:27:30 +00:00
creativeitems.json For some reason AIR appears in creative inventory ... 2022-07-04 17:35:02 +01:00
entity_id_map.json Updated from 1.19.0 2022-06-07 17:20:20 +01:00
entity_identifiers.nbt Updated from 1.19.0 2022-06-07 17:20:20 +01:00
level_sound_id_map.json Updated from 1.19.0 2022-06-07 17:20:20 +01:00
LICENSE Relicense under CC0 2022-02-22 16:25:15 +00:00
particle_id_map.json Updated from 1.19.0 2022-06-07 17:20:20 +01:00
README.md Update README.md 2022-07-02 15:15:10 +01:00
required_item_list.json Updated from 1.19.0 2022-06-07 17:20:20 +01:00

BedrockData

Blobs of data generated from Minecraft: Bedrock Edition used by PocketMine-MP

canonical_block_states.nbt

This file contains an ordered list of TAG_Compounds (in varint NBT format) representing the pre-agreed blockstates in MCPE. The runtime ID of a state is the offset in the list that the state appears. The contents of this file are extracted from the vanilla BDS using pmmp/mapping.

block_state_meta_map.json

This file contains a mapping of all blockstate IDs (as per canonical_block_states.nbt) to their associated internal meta values. The position in the list is the blockstate ID, and the value is the blockstate's associated meta value. This information is used for interpreting and serializing crafting recipes on the network in PM5.

Note: While the values may appear to be contiguous, they are not - in some cases there are holes. This means that you can't always get away with just assigning an increasing integer to each blockstate as its meta value.

banner_patterns.json

This file defines all the known banner pattern types and their crafting requirements.

recipes.json

This file defines all crafting-table, furnace and chemistry recipes. This includes recipes for the smoker, cartography table etc.

creativeitems.json

This file contains an ordered list of items which appear in the vanilla creative inventory with Education Edition and Experimental Gameplay enabled.

biome_definitions.nbt

This file contains a network-format NBT blob containing biome definitions obtained from BiomeDefinitionListPacket.

biome_id_map.json

This file contains a mapping of Minecraft string biome IDs to their legacy integer ID counterparts. While biome IDs aren't dynamic yet, it's expected they will become dynamic in the future.

entity_identifiers.nbt

This file contains a network-format NBT blob containing entity identifier mappings obtained from AvailableActorIdentifiersPacket.

level_sound_id_map.json

This file contains a mapping of string sound names to LevelSoundEvent IDs used by LevelSoundEventPacket.

Note that this file may be missing some IDs (it is generated from vanilla using pmmp/mapping, and vanilla itself is missing some mappings).

particle_id_map.json

This file contains a mapping of string particle names to their legacy particle IDs (used for LevelEventPacket). Generated by pmmp/mapping.