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fixes Use Survey For Interactions With User Add Vendor "github.com/AlecAivazis/survey/v2" Co-authored-by: Norwin Roosen <git@nroo.de> Co-authored-by: 6543 <6543@obermui.de> Reviewed-on: https://gitea.com/gitea/tea/pulls/186 Reviewed-by: techknowlogick <techknowlogick@gitea.io> Reviewed-by: Norwin <noerw@noreply.gitea.io>
143 lines
3.4 KiB
Go
143 lines
3.4 KiB
Go
package terminal
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import (
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"bytes"
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"syscall"
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"unsafe"
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)
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var (
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dll = syscall.NewLazyDLL("kernel32.dll")
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setConsoleMode = dll.NewProc("SetConsoleMode")
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getConsoleMode = dll.NewProc("GetConsoleMode")
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readConsoleInput = dll.NewProc("ReadConsoleInputW")
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)
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const (
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EVENT_KEY = 0x0001
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// key codes for arrow keys
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// https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx
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VK_DELETE = 0x2E
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VK_END = 0x23
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VK_HOME = 0x24
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VK_LEFT = 0x25
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VK_UP = 0x26
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VK_RIGHT = 0x27
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VK_DOWN = 0x28
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RIGHT_CTRL_PRESSED = 0x0004
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LEFT_CTRL_PRESSED = 0x0008
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ENABLE_ECHO_INPUT uint32 = 0x0004
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ENABLE_LINE_INPUT uint32 = 0x0002
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ENABLE_PROCESSED_INPUT uint32 = 0x0001
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)
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type inputRecord struct {
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eventType uint16
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padding uint16
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event [16]byte
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}
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type keyEventRecord struct {
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bKeyDown int32
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wRepeatCount uint16
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wVirtualKeyCode uint16
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wVirtualScanCode uint16
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unicodeChar uint16
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wdControlKeyState uint32
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}
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type runeReaderState struct {
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term uint32
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}
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func newRuneReaderState(input FileReader) runeReaderState {
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return runeReaderState{}
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}
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func (rr *RuneReader) Buffer() *bytes.Buffer {
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return nil
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}
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func (rr *RuneReader) SetTermMode() error {
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r, _, err := getConsoleMode.Call(uintptr(rr.stdio.In.Fd()), uintptr(unsafe.Pointer(&rr.state.term)))
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// windows return 0 on error
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if r == 0 {
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return err
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}
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newState := rr.state.term
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newState &^= ENABLE_ECHO_INPUT | ENABLE_LINE_INPUT | ENABLE_PROCESSED_INPUT
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r, _, err = setConsoleMode.Call(uintptr(rr.stdio.In.Fd()), uintptr(newState))
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// windows return 0 on error
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if r == 0 {
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return err
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}
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return nil
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}
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func (rr *RuneReader) RestoreTermMode() error {
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r, _, err := setConsoleMode.Call(uintptr(rr.stdio.In.Fd()), uintptr(rr.state.term))
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// windows return 0 on error
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if r == 0 {
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return err
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}
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return nil
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}
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func (rr *RuneReader) ReadRune() (rune, int, error) {
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ir := &inputRecord{}
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bytesRead := 0
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for {
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rv, _, e := readConsoleInput.Call(rr.stdio.In.Fd(), uintptr(unsafe.Pointer(ir)), 1, uintptr(unsafe.Pointer(&bytesRead)))
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// windows returns non-zero to indicate success
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if rv == 0 && e != nil {
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return 0, 0, e
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}
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if ir.eventType != EVENT_KEY {
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continue
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}
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// the event data is really a c struct union, so here we have to do an usafe
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// cast to put the data into the keyEventRecord (since we have already verified
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// above that this event does correspond to a key event
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key := (*keyEventRecord)(unsafe.Pointer(&ir.event[0]))
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// we only care about key down events
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if key.bKeyDown == 0 {
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continue
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}
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if key.wdControlKeyState&(LEFT_CTRL_PRESSED|RIGHT_CTRL_PRESSED) != 0 && key.unicodeChar == 'C' {
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return KeyInterrupt, bytesRead, nil
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}
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// not a normal character so look up the input sequence from the
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// virtual key code mappings (VK_*)
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if key.unicodeChar == 0 {
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switch key.wVirtualKeyCode {
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case VK_DOWN:
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return KeyArrowDown, bytesRead, nil
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case VK_LEFT:
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return KeyArrowLeft, bytesRead, nil
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case VK_RIGHT:
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return KeyArrowRight, bytesRead, nil
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case VK_UP:
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return KeyArrowUp, bytesRead, nil
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case VK_DELETE:
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return SpecialKeyDelete, bytesRead, nil
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case VK_HOME:
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return SpecialKeyHome, bytesRead, nil
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case VK_END:
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return SpecialKeyEnd, bytesRead, nil
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default:
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// not a virtual key that we care about so just continue on to
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// the next input key
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continue
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}
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}
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r := rune(key.unicodeChar)
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return r, bytesRead, nil
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}
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}
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