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fixes Use Survey For Interactions With User Add Vendor "github.com/AlecAivazis/survey/v2" Co-authored-by: Norwin Roosen <git@nroo.de> Co-authored-by: 6543 <6543@obermui.de> Reviewed-on: https://gitea.com/gitea/tea/pulls/186 Reviewed-by: techknowlogick <techknowlogick@gitea.io> Reviewed-by: Norwin <noerw@noreply.gitea.io>
139 lines
3.1 KiB
Go
139 lines
3.1 KiB
Go
package terminal
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import (
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"bytes"
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"syscall"
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"unsafe"
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)
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var COORDINATE_SYSTEM_BEGIN Short = 0
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// shared variable to save the cursor location from CursorSave()
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var cursorLoc Coord
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type Cursor struct {
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In FileReader
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Out FileWriter
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}
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func (c *Cursor) Up(n int) {
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c.cursorMove(0, n)
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}
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func (c *Cursor) Down(n int) {
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c.cursorMove(0, -1*n)
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}
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func (c *Cursor) Forward(n int) {
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c.cursorMove(n, 0)
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}
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func (c *Cursor) Back(n int) {
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c.cursorMove(-1*n, 0)
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}
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// save the cursor location
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func (c *Cursor) Save() {
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cursorLoc, _ = c.Location(nil)
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}
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func (c *Cursor) Restore() {
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handle := syscall.Handle(c.Out.Fd())
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// restore it to the original position
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procSetConsoleCursorPosition.Call(uintptr(handle), uintptr(*(*int32)(unsafe.Pointer(&cursorLoc))))
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}
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func (cur Coord) CursorIsAtLineEnd(size *Coord) bool {
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return cur.X == size.X
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}
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func (cur Coord) CursorIsAtLineBegin() bool {
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return cur.X == 0
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}
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func (c *Cursor) cursorMove(x int, y int) {
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handle := syscall.Handle(c.Out.Fd())
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var csbi consoleScreenBufferInfo
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procGetConsoleScreenBufferInfo.Call(uintptr(handle), uintptr(unsafe.Pointer(&csbi)))
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var cursor Coord
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cursor.X = csbi.cursorPosition.X + Short(x)
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cursor.Y = csbi.cursorPosition.Y + Short(y)
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procSetConsoleCursorPosition.Call(uintptr(handle), uintptr(*(*int32)(unsafe.Pointer(&cursor))))
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}
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func (c *Cursor) NextLine(n int) {
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c.Up(n)
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c.HorizontalAbsolute(0)
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}
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func (c *Cursor) PreviousLine(n int) {
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c.Down(n)
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c.HorizontalAbsolute(0)
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}
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// for comparability purposes between windows
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// in windows we don't have to print out a new line
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func (c *Cursor) MoveNextLine(cur Coord, terminalSize *Coord) {
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c.NextLine(1)
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}
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func (c *Cursor) HorizontalAbsolute(x int) {
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handle := syscall.Handle(c.Out.Fd())
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var csbi consoleScreenBufferInfo
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procGetConsoleScreenBufferInfo.Call(uintptr(handle), uintptr(unsafe.Pointer(&csbi)))
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var cursor Coord
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cursor.X = Short(x)
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cursor.Y = csbi.cursorPosition.Y
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if csbi.size.X < cursor.X {
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cursor.X = csbi.size.X
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}
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procSetConsoleCursorPosition.Call(uintptr(handle), uintptr(*(*int32)(unsafe.Pointer(&cursor))))
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}
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func (c *Cursor) Show() {
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handle := syscall.Handle(c.Out.Fd())
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var cci consoleCursorInfo
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procGetConsoleCursorInfo.Call(uintptr(handle), uintptr(unsafe.Pointer(&cci)))
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cci.visible = 1
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procSetConsoleCursorInfo.Call(uintptr(handle), uintptr(unsafe.Pointer(&cci)))
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}
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func (c *Cursor) Hide() {
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handle := syscall.Handle(c.Out.Fd())
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var cci consoleCursorInfo
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procGetConsoleCursorInfo.Call(uintptr(handle), uintptr(unsafe.Pointer(&cci)))
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cci.visible = 0
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procSetConsoleCursorInfo.Call(uintptr(handle), uintptr(unsafe.Pointer(&cci)))
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}
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func (c *Cursor) Location(buf *bytes.Buffer) (Coord, error) {
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handle := syscall.Handle(c.Out.Fd())
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var csbi consoleScreenBufferInfo
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procGetConsoleScreenBufferInfo.Call(uintptr(handle), uintptr(unsafe.Pointer(&csbi)))
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return csbi.cursorPosition, nil
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}
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func (c *Cursor) Size(buf *bytes.Buffer) (*Coord, error) {
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handle := syscall.Handle(c.Out.Fd())
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var csbi consoleScreenBufferInfo
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procGetConsoleScreenBufferInfo.Call(uintptr(handle), uintptr(unsafe.Pointer(&csbi)))
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// windows' coordinate system begins at (0, 0)
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csbi.size.X--
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csbi.size.Y--
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return &csbi.size, nil
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}
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