mirror of
https://gitea.com/Sirherobrine23/tea.git
synced 2024-08-21 22:37:26 +00:00
Merge branch 'master' into use-glamour select Glamour Theme based on BackgroundColor Merge branch 'master' into use-glamour Merge branch 'master' into use-glamour update termev update go.mod label color colorate use glamour for issue content Vendor: Add glamour Co-authored-by: Lunny Xiao <xiaolunwen@gmail.com> Co-authored-by: 6543 <6543@obermui.de> Reviewed-on: https://gitea.com/gitea/tea/pulls/181 Reviewed-by: techknowlogick <techknowlogick@gitea.io> Reviewed-by: Lunny Xiao <xiaolunwen@gmail.com>
56 lines
1.3 KiB
Go
56 lines
1.3 KiB
Go
// Various ways to generate single random colors
|
|
|
|
package colorful
|
|
|
|
import (
|
|
"math/rand"
|
|
)
|
|
|
|
// Creates a random dark, "warm" color through a restricted HSV space.
|
|
func FastWarmColor() Color {
|
|
return Hsv(
|
|
rand.Float64()*360.0,
|
|
0.5+rand.Float64()*0.3,
|
|
0.3+rand.Float64()*0.3)
|
|
}
|
|
|
|
// Creates a random dark, "warm" color through restricted HCL space.
|
|
// This is slower than FastWarmColor but will likely give you colors which have
|
|
// the same "warmness" if you run it many times.
|
|
func WarmColor() (c Color) {
|
|
for c = randomWarm(); !c.IsValid(); c = randomWarm() {
|
|
}
|
|
return
|
|
}
|
|
|
|
func randomWarm() Color {
|
|
return Hcl(
|
|
rand.Float64()*360.0,
|
|
0.1+rand.Float64()*0.3,
|
|
0.2+rand.Float64()*0.3)
|
|
}
|
|
|
|
// Creates a random bright, "pimpy" color through a restricted HSV space.
|
|
func FastHappyColor() Color {
|
|
return Hsv(
|
|
rand.Float64()*360.0,
|
|
0.7+rand.Float64()*0.3,
|
|
0.6+rand.Float64()*0.3)
|
|
}
|
|
|
|
// Creates a random bright, "pimpy" color through restricted HCL space.
|
|
// This is slower than FastHappyColor but will likely give you colors which
|
|
// have the same "brightness" if you run it many times.
|
|
func HappyColor() (c Color) {
|
|
for c = randomPimp(); !c.IsValid(); c = randomPimp() {
|
|
}
|
|
return
|
|
}
|
|
|
|
func randomPimp() Color {
|
|
return Hcl(
|
|
rand.Float64()*360.0,
|
|
0.5+rand.Float64()*0.3,
|
|
0.5+rand.Float64()*0.3)
|
|
}
|