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``` $ tea issue 230 #230 issue/pull details: show reactions (open) @6543 created 2020-10-22 16:39 since reactions are utf8 now and most terminals too, we can display them nicely :) https://gitea.com/api/v1/repos/gitea/tea/issues/230/reactions -------- 1x 🎉 | 1x 👀 | 1x| 1x 👍 | 1x 👎 | 1x 😆 | 1x 😕 | 1x ❤️ ``` caveats: - reactions are not returned as UTF8 (as was claimed in #230), so they need to be parsed. the library I use doesn't (and can't →
) support all reactions available in gitea - currently only for issues, as reactions for comments mean an additional API request for each comment.. fixes #230 Co-authored-by: Norwin <git@nroo.de> Reviewed-on: https://gitea.com/gitea/tea/pulls/421 Reviewed-by: Lunny Xiao <xiaolunwen@gmail.com> Reviewed-by: techknowlogick <techknowlogick@gitea.io> Co-authored-by: Norwin <noerw@noreply.gitea.io> Co-committed-by: Norwin <noerw@noreply.gitea.io>
125 lines
2.7 KiB
Go
125 lines
2.7 KiB
Go
package emoji
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import (
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"fmt"
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"strings"
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)
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// Base attributes
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const (
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TonePlaceholder = "@"
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flagBaseIndex = '\U0001F1E6' - 'a'
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)
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// Skin tone colors
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const (
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Default Tone = ""
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Light Tone = "\U0001F3FB"
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MediumLight Tone = "\U0001F3FC"
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Medium Tone = "\U0001F3FD"
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MediumDark Tone = "\U0001F3FE"
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Dark Tone = "\U0001F3FF"
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)
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// Emoji defines an emoji object with no skin variations.
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type Emoji string
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// String returns string representation of the simple emoji.
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func (e Emoji) String() string {
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return string(e)
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}
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// EmojiWithTone defines an emoji object that has skin tone options.
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type EmojiWithTone struct {
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oneTonedCode string
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twoTonedCode string
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defaultTone Tone
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}
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// newEmojiWithTone constructs a new emoji object that has skin tone options.
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func newEmojiWithTone(codes ...string) EmojiWithTone {
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if len(codes) == 0 {
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return EmojiWithTone{}
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}
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one := codes[0]
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two := codes[0]
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if len(codes) > 1 {
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two = codes[1]
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}
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return EmojiWithTone{
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oneTonedCode: one,
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twoTonedCode: two,
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}
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}
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// withDefaultTone sets default tone for an emoji and returns it.
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func (e EmojiWithTone) withDefaultTone(tone string) EmojiWithTone {
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e.defaultTone = Tone(tone)
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return e
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}
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// String returns string representation of the emoji with default skin tone.
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func (e EmojiWithTone) String() string {
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return strings.ReplaceAll(e.oneTonedCode, TonePlaceholder, e.defaultTone.String())
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}
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// Tone returns string representation of the emoji with given skin tone.
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func (e EmojiWithTone) Tone(tones ...Tone) string {
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// if no tone given, return with default skin tone
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if len(tones) == 0 {
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return e.String()
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}
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str := e.twoTonedCode
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replaceCount := 1
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// if one tone given or emoji doesn't have twoTonedCode, use oneTonedCode
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// Also, replace all with one tone
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if len(tones) == 1 {
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str = e.oneTonedCode
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replaceCount = -1
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}
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// replace tone one by one
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for _, t := range tones {
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// use emoji's default tone
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if t == Default {
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t = e.defaultTone
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}
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str = strings.Replace(str, TonePlaceholder, t.String(), replaceCount)
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}
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return str
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}
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// Tone defines skin tone options for emojis.
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type Tone string
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// String returns string representation of the skin tone.
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func (t Tone) String() string {
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return string(t)
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}
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// CountryFlag returns a country flag emoji from given country code.
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// Full list of country codes: https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2
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func CountryFlag(code string) (Emoji, error) {
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if len(code) != 2 {
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return "", fmt.Errorf("not valid country code: %q", code)
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}
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code = strings.ToLower(code)
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flag := countryCodeLetter(code[0]) + countryCodeLetter(code[1])
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return Emoji(flag), nil
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}
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// countryCodeLetter shifts given letter byte as flagBaseIndex.
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func countryCodeLetter(l byte) string {
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return string(rune(l) + flagBaseIndex)
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}
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