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Merge branch 'master' into use-glamour select Glamour Theme based on BackgroundColor Merge branch 'master' into use-glamour Merge branch 'master' into use-glamour update termev update go.mod label color colorate use glamour for issue content Vendor: Add glamour Co-authored-by: Lunny Xiao <xiaolunwen@gmail.com> Co-authored-by: 6543 <6543@obermui.de> Reviewed-on: https://gitea.com/gitea/tea/pulls/181 Reviewed-by: techknowlogick <techknowlogick@gitea.io> Reviewed-by: Lunny Xiao <xiaolunwen@gmail.com>
259 lines
5.9 KiB
Go
259 lines
5.9 KiB
Go
// Copyright 2010 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package html
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import (
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"bytes"
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"strings"
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"unicode/utf8"
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)
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// These replacements permit compatibility with old numeric entities that
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// assumed Windows-1252 encoding.
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// https://html.spec.whatwg.org/multipage/syntax.html#consume-a-character-reference
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var replacementTable = [...]rune{
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'\u20AC', // First entry is what 0x80 should be replaced with.
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'\u0081',
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'\u201A',
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'\u0192',
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'\u201E',
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'\u2026',
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'\u2020',
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'\u2021',
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'\u02C6',
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'\u2030',
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'\u0160',
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'\u2039',
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'\u0152',
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'\u008D',
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'\u017D',
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'\u008F',
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'\u0090',
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'\u2018',
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'\u2019',
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'\u201C',
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'\u201D',
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'\u2022',
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'\u2013',
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'\u2014',
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'\u02DC',
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'\u2122',
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'\u0161',
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'\u203A',
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'\u0153',
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'\u009D',
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'\u017E',
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'\u0178', // Last entry is 0x9F.
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// 0x00->'\uFFFD' is handled programmatically.
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// 0x0D->'\u000D' is a no-op.
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}
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// unescapeEntity reads an entity like "<" from b[src:] and writes the
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// corresponding "<" to b[dst:], returning the incremented dst and src cursors.
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// Precondition: b[src] == '&' && dst <= src.
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// attribute should be true if parsing an attribute value.
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func unescapeEntity(b []byte, dst, src int, attribute bool) (dst1, src1 int) {
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// https://html.spec.whatwg.org/multipage/syntax.html#consume-a-character-reference
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// i starts at 1 because we already know that s[0] == '&'.
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i, s := 1, b[src:]
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if len(s) <= 1 {
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b[dst] = b[src]
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return dst + 1, src + 1
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}
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if s[i] == '#' {
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if len(s) <= 3 { // We need to have at least "&#.".
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b[dst] = b[src]
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return dst + 1, src + 1
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}
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i++
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c := s[i]
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hex := false
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if c == 'x' || c == 'X' {
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hex = true
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i++
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}
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x := '\x00'
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for i < len(s) {
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c = s[i]
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i++
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if hex {
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if '0' <= c && c <= '9' {
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x = 16*x + rune(c) - '0'
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continue
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} else if 'a' <= c && c <= 'f' {
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x = 16*x + rune(c) - 'a' + 10
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continue
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} else if 'A' <= c && c <= 'F' {
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x = 16*x + rune(c) - 'A' + 10
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continue
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}
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} else if '0' <= c && c <= '9' {
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x = 10*x + rune(c) - '0'
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continue
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}
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if c != ';' {
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i--
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}
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break
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}
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if i <= 3 { // No characters matched.
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b[dst] = b[src]
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return dst + 1, src + 1
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}
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if 0x80 <= x && x <= 0x9F {
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// Replace characters from Windows-1252 with UTF-8 equivalents.
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x = replacementTable[x-0x80]
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} else if x == 0 || (0xD800 <= x && x <= 0xDFFF) || x > 0x10FFFF {
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// Replace invalid characters with the replacement character.
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x = '\uFFFD'
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}
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return dst + utf8.EncodeRune(b[dst:], x), src + i
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}
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// Consume the maximum number of characters possible, with the
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// consumed characters matching one of the named references.
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for i < len(s) {
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c := s[i]
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i++
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// Lower-cased characters are more common in entities, so we check for them first.
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if 'a' <= c && c <= 'z' || 'A' <= c && c <= 'Z' || '0' <= c && c <= '9' {
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continue
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}
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if c != ';' {
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i--
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}
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break
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}
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entityName := string(s[1:i])
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if entityName == "" {
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// No-op.
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} else if attribute && entityName[len(entityName)-1] != ';' && len(s) > i && s[i] == '=' {
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// No-op.
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} else if x := entity[entityName]; x != 0 {
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return dst + utf8.EncodeRune(b[dst:], x), src + i
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} else if x := entity2[entityName]; x[0] != 0 {
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dst1 := dst + utf8.EncodeRune(b[dst:], x[0])
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return dst1 + utf8.EncodeRune(b[dst1:], x[1]), src + i
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} else if !attribute {
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maxLen := len(entityName) - 1
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if maxLen > longestEntityWithoutSemicolon {
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maxLen = longestEntityWithoutSemicolon
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}
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for j := maxLen; j > 1; j-- {
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if x := entity[entityName[:j]]; x != 0 {
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return dst + utf8.EncodeRune(b[dst:], x), src + j + 1
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}
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}
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}
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dst1, src1 = dst+i, src+i
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copy(b[dst:dst1], b[src:src1])
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return dst1, src1
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}
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// unescape unescapes b's entities in-place, so that "a<b" becomes "a<b".
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// attribute should be true if parsing an attribute value.
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func unescape(b []byte, attribute bool) []byte {
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for i, c := range b {
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if c == '&' {
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dst, src := unescapeEntity(b, i, i, attribute)
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for src < len(b) {
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c := b[src]
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if c == '&' {
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dst, src = unescapeEntity(b, dst, src, attribute)
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} else {
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b[dst] = c
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dst, src = dst+1, src+1
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}
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}
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return b[0:dst]
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}
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}
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return b
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}
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// lower lower-cases the A-Z bytes in b in-place, so that "aBc" becomes "abc".
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func lower(b []byte) []byte {
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for i, c := range b {
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if 'A' <= c && c <= 'Z' {
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b[i] = c + 'a' - 'A'
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}
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}
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return b
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}
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const escapedChars = "&'<>\"\r"
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func escape(w writer, s string) error {
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i := strings.IndexAny(s, escapedChars)
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for i != -1 {
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if _, err := w.WriteString(s[:i]); err != nil {
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return err
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}
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var esc string
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switch s[i] {
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case '&':
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esc = "&"
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case '\'':
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// "'" is shorter than "'" and apos was not in HTML until HTML5.
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esc = "'"
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case '<':
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esc = "<"
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case '>':
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esc = ">"
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case '"':
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// """ is shorter than """.
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esc = """
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case '\r':
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esc = " "
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default:
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panic("unrecognized escape character")
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}
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s = s[i+1:]
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if _, err := w.WriteString(esc); err != nil {
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return err
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}
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i = strings.IndexAny(s, escapedChars)
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}
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_, err := w.WriteString(s)
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return err
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}
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// EscapeString escapes special characters like "<" to become "<". It
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// escapes only five such characters: <, >, &, ' and ".
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// UnescapeString(EscapeString(s)) == s always holds, but the converse isn't
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// always true.
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func EscapeString(s string) string {
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if strings.IndexAny(s, escapedChars) == -1 {
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return s
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}
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var buf bytes.Buffer
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escape(&buf, s)
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return buf.String()
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}
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// UnescapeString unescapes entities like "<" to become "<". It unescapes a
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// larger range of entities than EscapeString escapes. For example, "á"
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// unescapes to "á", as does "á" and "&xE1;".
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// UnescapeString(EscapeString(s)) == s always holds, but the converse isn't
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// always true.
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func UnescapeString(s string) string {
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for _, c := range s {
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if c == '&' {
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return string(unescape([]byte(s), false))
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}
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}
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return s
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}
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